The CKKA uses the following set of rules for its official events:
Last updated January 2026
CKKA 2026 TOURNAMENT RULES
*Important Notes*
COMPETITORS COMPETE AT THE AGE THEY WERE AS OF JANUARY 1 OF THE COMPETITION YEAR. ALL COMPETITORS MUST COMPETE AT THE HIGHEST BELT RANK THEY HAVE ACHIEVED. THE RINGS ARE RUN WITH 3 OR 5 JUDGES PER RING.
GENERAL
- UNSPORTSMANLIKE CONDUCT If you are Disqualified due to any form of unsportsmanlike behaviour you will receive no awards or points for the tournament and risk being banned from future events (this includes non-competitors).
- Anyone found not competing in his/her correct age or belt division (highest belt ranked achieved) will be automatically disqualified and no points will be awarded.
- Judges will score based on spirit, performance, technique and basics not according to their personal version of the form.
- The following are only allowed in creative/musicals divisions: flips, aerials, and acrobatics. All other forms divisions must have traditional stances and techniques.
KATA & WEAPONS (Only one traditional Forms division allowed per competitor)
- Kyu belts are scored on a scale of 8.90 to 8.99 based on the number of competitors in the division.
- Black belts are scored on a scale of 9.90 to 9.99 based on the number of competitors in the division.
- Ties: Judges winner comparison will break ties. Then highest middle score. Then remove high score only. Then low only. Then re-do.
- Order of competition: Determined by open draw after close of pre-registration. Competitors registering on day of event must perform first.
- A competitor who forgets his/her form or drops weapon may ask for a restart with no penalty or deduction. (only once and for kyu belts only)
- NO restarts for Black Belts.
SPARRING (only one sparring division allowed per competitor)
- Definition of ‘Light Contact’ – Two objects coming together without transferring sufficient energy to move the object being hit.
- Participants will receive one verbal warning for excessive contact. Second offence receives disqualification
- Immediate disqualification will be given to participants with excessive contact with intent to harm or excessive contact with capability to cause harm.
- Touch Contact to the helmet is permitted so long as the transfer of energy is controlled in manner such that the helmet or head does not move.
- Immediate disqualification will be given to participants who cause harm with or without intent.
- SAFETY EQUIPMENT IS MANDATORY IN ALL DIVISIONS!!
- Soft foam Head, Hand, & Foot Gear, Mouth Piece and Groin Cup. (Fingers & Toes must be covered)
- Jewellery or other objects that might endanger a competitor may not be worn.
- NO COACHING while in play.
- 5 points, or 2 minutes, all techniques are 1 point no mercy rule.
- IF score is tied after 2 minutes first person to score a point is declared the winner.
- TARGET AREAS.Chest, Ribs, Abdominal area, HEAD: Light contact(touch) * FACE MASK AREA: No Contact in KYU Belt.
- NO CONTACT: MEANS NO CONTACT!! Contact to Facial area may result in automatic disqualification, or penalty point being awarded to other player.
- Excessive Contact: May result in penalty point awarded to other player.
- Excessive Heavy Contact. May result in automatic disqualification.
- Swelling, Redness, or Bleeding may result in automatic disqualification to other player.
- GRABS: Grabbing the uniform top or pants is not allowed.
- NO GROUND FIGHTING.
- SWEEPS: Sweeps are not allowed. No “take downs”. No “leg checking”.
- BYES: All Byes will be given in first round only. No competitor shall be exempt from the draw to select the byes at any time.
- PROTESTS: Competitors, Parents or Instructors may NOT protest judgement calls. You may protest a rule violation, if done in a respectful manor. Protest must be made during or at the end of a match and before the next match begins.
The Arbitrator has the final say.
- OUT OF BOUNDS: A player is out of bounds when one foot is outside the ring area. Running out of bounds is a warning, and then a penalty point is awarded to opponent. Fighting out of bounds requires a restart.
- Two competitors from the same school shall not fight each other until the final round or until unavoidable (i.e. only 3 competitors in the division). Byes must be randomly drawn and if this results in 2 competitors from the same school having to compete against each other, then it is unavoidable. At no time should a competitor be exempt from the draw for selecting the byes.
- ALL RULES WILL BE ENFORCED AT THE DISCRETION OF THE CENTRE JUDGE, AND/OR TOURNAMENT ARBITRATOR.
- All referees must receive training from the Tournament Head Official or from Individual delegated by Tournament Head Official before the tournament in order to participate as a referee.
- Referees that fail to comply with the Tournament Ruleset when judging will be removed from their ring and receive further training or clarification as needed. Referee may be suspended from any and all future participation as a referee if offence is deemed severe.
- The Ruleset is to be provided to all participants (and their guardians if applicable.)
CKKA – TEAM KATA & FORMS RULESET
Each Teams must consist of 3 members or more. There are 3 categories of Teams, as follows;
Black Belt
Any Team with 1 or more Black Belt participants, junior or senior. All ranks and ages may be on Black Belt Team.
Adults
Any Team with 1 or more participants aged 13 years or older. All ranks may participate except for Black Belts.
Juniors
All Team members must be aged 12 years or younger. All ranks may participate except for Black Belts.
GENERAL TEAM RULES
1. Each individual Team member may only participate on 1 Team at any given competition. Each school may enter multiple Teams.
2. All Team members must do the same Kata/Form. The Team Kata/Form of choice may be weapons or open hand.
3. All Katas/Forms must be synchronized. This means that ALL Team members must do the same Kata/Form at the same time, move for move, in synchronicity. Configuration is up to Team members.
4. Teams may enter and leave the ring in any manor they please.
5. Time limit for the entire Team presentation is 2 minutes.
6. Teams will be judged as they are in regular individual Kata/Form divisions, with the added element of synchronicity. Size of the Team is also usually a determining factor. Bigger is better, but does it effect the Team’s synchronicity ? Strategy is paramount !
